branchwiseguys/main/AI Experimentingcancel
13 Commits over 0 Days - ∞cph!
Mainly modifying ProtoBuffers to allow for future passing of AI player data.
Free infinite ammo for non-playable characters
Continuing AI work + refactoring. Updated NonPlayerCharacter prefab
Got AI spawning in scene, but they don't have a "brain" yet
Beginning the setup of an AI "brain" that controls non-player character movement and actions
Something is cancelling my NavMeshAgent movement. Committing as a reference before I track it down.
Basic AI working, can walk around.
Can collide with AI characters
Handling AI death more thoroughly. Creating ragdolls. Ragdoll boneTransforms seemed to need to be serialised since they only got set in editor - Not sure how this worked before?